Prototype testing with students begins

So what are we working on these days you might ask?  There are many pieces that go into developing a game such as Radix but one of our main areas of focus for the 2012-2013 school year is testing prototypes with students.  Well before the game is completely developed, we are hard at work testing out everything from narratives to in-game tools.  Once we decide on a particular curriculum topic and create a quest, we make a prototype of that quest.  These can be either simple computer based tasks or even paper activities that will mimic what students will do in the game.  We have a great group of staff and students, both undergraduate and graduate who help us create and test these prototypes. We are currently working with four local teachers, two in math and two in biology who are allowing us to come into their classrooms and get feedback from their students.  These sessions with the students are extremely valuable to us and help inform many aspects of development.  We learn about whether the content is at the right level, whether the tools are usable and whether students enjoy the activity overall.  Students are generally very happy to tell us exactly what they do and do not like about the tasks and we’ve received some fabulous suggestions regarding art, storyline and how to offer in-game hints to complete quests.  Over the next several months we’ll be testing activities for genetics, ecology, geometry, algebra and statistics.  Stay tuned for more updates from the classroom!

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About Susannah

Educational Content Manager at the MIT Education Arcade. I work on determining standards and learning objectives for the game, manage teacher partnerships, test prototypes with students and help develop assessments. I'll generally post about content and curriculum development but will share lots of other insights and observations about developing Radix.

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